I was playing TG2 (modded) a few months back and it scratched an old itch really well for a few sessions, but then that was that I'll probably never play it again. In the following you see what has been done since the last patch EA 0.9.18.Originally posted by Nick99:Indoor work animations was a nice feature, however TG2 is quite broken and far less engaging without a 3rd party megamod (which is still buggy af) - the game barely rates without it. Join the official The Guild 3-Discord server where you can meet other players to chat about the game. Kindly note that this link leads to a new Redmine-Bugtracker, as the other one was used only during the Early Access phase! Please do not forget to add save games and/or crash-dumps, where available, follow the link to the forum. And it would greatly help us if you could enter the issues you find during your play in our Redmine-Bugtracker. Please support us and take the time to give reviews. We want to thank all the players of the Early Access phase - without your help and your patience all of this would not have been possible! Thank you and may Lady Fortune be with you while your dynasty progresses! We will provide an update on the editor topic during summer. We haven't talked much about the tool in the last years, which is because we were solely focussed on the game itself. Many of you are asking for news about the editor. With The Guild 3 leaving Early Access, we will from now on concentrate on fixing bugs and - where needed - balancing. Version 1.0.1 has that included, of course! The answer is easy: We prepared a preview version for the press with all features in it, but still did some polishing which came afterwards. First of all, why version 1.0.1 and not 1.0 you may ask.
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